According to CNBC, the social company is in talks with the likes of Google and cloud computing company Salesforce, among others, and may receive a formal...
Sony’s timing couldn’t possibly be worse: the Japanese company is releasing its new flagship Android phone in the US just two days before Google goes supersonic with the launch of its own new Android flagship phones. I'm not sure why it took Apple so long to get aboard the sticker train, but as a long-time admirer of the cute stickers on Kakao Talk and Line, I firmly believe stickers are the best new feature on i Message.
series contains a perfect combination of third-person flying, fighting, and puzzle-solving, all of which seem eminently adaptable to virtual reality — especially since the game is being made by Rocksteady, who developed all but one of its installments.
But while it's too early to judge the demo experience at E3 is a radical departure from the games’ core formula, and one that might have more novelty than substance.
There were two options at Sony's demo session, one of which I only got to watch.
Both are first-person, and the first — a scene where you simply inhabit Batman and don his mask — seems designed to acclimate people to the fact that yes, picking up objects and putting them on a virtual body can be weird.
The one I tried, though, includes a taste of the gameplay we can expect (barring a huge redesign) in "detective" sequence: a crime occurs, and Batman must solve it by using his special scanning tools to reconstruct the scene.
Instead of just turning on a screen overlay, you’ll use the Play Station Move controller to unclip a virtual object from your belt, and control it by rotating your hand. At the very end of the demo, you can pull out a grappling hook and attach it to the Penguin's zeppelin, but it seems more like a way to switch scenes than a game mechanic.
Overall, it’s set to be more of an "experience" than a full game; I was told the whole thing might take about an hour, with another hour of finding Easter eggs.
Game spinoffs on other platforms don’t have to copy their source material — in most cases, it’s probably best if they don’t.
Similarly, it’s nice to see any major game series announced for PSVR ahead of its October 13th launch.
But it would be nice to see something that seemed as well-developed and satisfying as a core Unfortunately, it’s not clear that this is possible.
Play Station VR is the last great hope for making tethered virtual reality mainstream within the next few years, and even it will take time to build a user base.